#include "DXUT.h"
#include "ParticleEngine.h"

void    ParticleEngine::OnD3D11DestroyDevice() {
	SAFE_RELEASE( m_pVSRenderParticle11 );
	SAFE_RELEASE( m_pGSRenderParticle11 );
    SAFE_RELEASE( m_pPSRenderParticle11 );

	SAFE_RELEASE( m_pConstantBuffer11 );
	SAFE_RELEASE( m_pParticleVertexLayout11 );

	SAFE_RELEASE( m_pParticleStart11 );
	SAFE_RELEASE( m_pParticleStreamTo11 );
	SAFE_RELEASE( m_pParticleDrawFrom11 );
	SAFE_RELEASE( m_pParticleTexRV11 );
}

HRESULT ParticleEngine::OnD3D11CreateDevice( ID3D11Device* pd3dDevice ) {

}
